Walking | |
As you may have noticed, Stick Adventures Online is a 2D game and allows you to move in 2 Dimensions! One of the 2 is walking, either left or right, look at that animation go! you walk with the arrow keys. |
Kicking | |
The one last move that your stickman can do is kick, kicking is the best way to kill little monsters scampering around the ground... good luck punching them. To kick press Alt. |
Punching | |
Your stickman has the natural ability to punch, look at how straight that right jab is. Punching is useful for killing monsters that hover above the ground, you can't reach them otherwise.To punch press the comma(,) button. |
Jumping | |
Here you have it, the ability to move in the 2nd dimension i.e. the vertical plane. Jumping will allow you to go up and falling does the opposite, occasionally ending up in death.To jump press the space bar. |
Punching/Kicking | |
Punches and Kicks inflict different damage to a monster, the other difference is a punch will reach higher monsters compared to the kick. The extra damage inflicted by a punch is +2, the extra damage inflicted by a kick is +5. These damages add onto your base strength, which is displayed in your "train" window. A monsters defence subtracts from your total strength giving a damage output. This can be represented more easily using a formula: (Damage Output) = (Your Strength + punch/kick/weapon) - (Monster's Defence) |
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Leveling | |
Leveling in SAO is straight forward enough, but can get quite time-consuming. To reach a higher level you need to meet the total experience required. Naturally to do this you must fight monsters, killing a monster will gain you experience and get you closer to leveling! For every level that you gain, your total experience required for the next level increases. This means it will take longer to reach the next level. You can accomodate this change by fighting stronger monsters that give more experience per kill. If you want to know what the exp tnl (experience till next level) is for the level above you then use the formula: (Current Exp tnl) * 1.2 |
Training Credits | |
Training credits are used to increase your stats to benefit you during your training. You gain 1 training credit per level and you therefore cannot afford to waste them. Be careful when choosing what stats to increase with your points, because once you have decided theres no turning back. Generally it is a good idea to revolve your stats around the monsters in the game. Maintain your defence so that the monsters you train on cannot hurt you, while keeping in mind that a good offence is also helpful. |
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